Support micropolisJS
KawaCity is based on micropolisJS by Graeme McCutcheon. A note from its author:
This is just the beginning. Please support micropolisJS. Allow me to develop it further and make it better! Let's make it the best old-school-retro-but-really-running-on-modern-open-web-technologies city simulator™ anywhere!. Edit: Mar 7, 2022: I no longer need donations to keep this alive, and can't promise to get back to it any time soon. However, if it entertained you then a donation to Refuweegee, a charity that does great work assisting refugees in Scotland, would be welcomed.
Oh, and you absolutely should donate to One Laptop Per Child too.
Welcome to your city!
KawaCity is a modified version of micropolisJS, Graeme McCutcheon's handmade port of Micropolis to Javascript. (Micropolis is the open-source release of a commercial game once sold by Electronic Arts). KawaCity is not the original micropolisJS, and is not affiliated with or endorsed by Micropolis GmbH or Electronic Arts. The aim is to grow your city, balancing the various competing demands. Use the buttons in the toolbox to select the various zones and buildings, and then click on the desired location to build.
Graphics
KawaCity adds new kinds of road (dirt roads, avenues, highways), clean power plants (wind, solar, gas), schools and universities, gardens, plazas and big parks, and terrain tools, and includes the eight scenarios and the sample cities of the original Micropolis release. KawaCity's 16-bit style graphics are generated from the original Micropolis artwork: the terrain is repainted, and the roads, buildings and vehicles are remastered with a new palette, lighting and shadows. Water is animated, and cars, pedestrians, sailing boats, birds, the shadows of passing clouds, smoking factories and power plants, and the dust of new buildings bring the map to life. Days turn into nights, when windows, street lamps and headlights light up, and fireworks celebrate each milestone of your city. The interface uses the Press Start 2P and DotGothic16 fonts, under the SIL Open Font License.
Controls
- Building: select a tool, then click on the map. Drag to lay a road, rail or power line along a path, to place a whole grid of zones or buildings at once, or to bulldoze or plant parks over an area. The outline shows where the tool will act and what it will cost; red means it cannot be used there. Press Esc during a drag to cancel it.
- Moving around: drag the map with the right or middle mouse button (or with the left button when no tool is selected), use the arrow keys or W A S D, scroll with two fingers on a touchpad, or click on the minimap.
- Zooming: use the mouse wheel, pinch on a touchpad or touchscreen, the + and - keys, or the buttons in the corner of the map.
- Touchscreens: tap or drag with one finger to use the selected tool; use two fingers to move and zoom.
- Shortcuts: 1 residential, 2 commercial, 3 industrial, 4 road, 5 rail, 6 power line, 7 park, 8 police, 9 fire station, B bulldozer (press it again for a wider one: 3x3, 5x5, 7x7), Q query, Space pause. Pressing a tool's key again, Esc or a right click deselects it.
- Overlays: the menu below the minimap shows the power grid, population density, traffic, pollution, crime, land value and police and fire coverage, on both the minimap and the main map.
- Residential zones: Your citizens need somewhere to live! Use this tool to lay out residential zones, and watch people move in. Watch out though: no-one wants to live anywhere polluted!
- Commercial zones:Sometimes your citizens need to pop round to the shops for some milk. However, they're screwed if there are no shops! Commercial zones contain the shops and offices that will power the economy.
- Industrial zones: There's only so much daytime television your citizens can watch. Provide industrial zones and put those shirkers to work!
- Police Stations: There are always some bad apples. Build some police stations to bring down the hammer of justice and keep crime under control!
- Fire Stations: Some people just want to play with matches. Sometimes a great big freaking monster comes along and stomps all over your town. Put out the flames by building fire stations.
- Coal Power: Show your dominion over nature by filling that fresh air with honking big dusty clouds of smoke, and keep those lights on!
- Nuclear Power: More expensive than coal power, but less polluting. These things are totally safe. Right?
- Stadium: After a day struggling at those infernal industrial workhouses you erected, your citizens deserve to relax by watching the big game!
- Airport: As your creation grows, your citizens will be seduced by the romantic dream of flying. Build an airport and let them meet the reality of weather delays and lousy service!
- Seaport: Making stuff is hard work! As your town grows, your citizens will want huge container ships importing finished goods from halfway across the world.
- Park: Sometimes you need to get away from it all. Parks provide a place to relax, get back to nature, and stare at the clouds of smoke from the power plant in the middle distance.
- Road, Rail: Your citizens are going places. Unless you neglect to lay these.
- Wire: Plug your citizens into the matrix. And to 240v AC.
Tips
If you're starting to run out of money, use the budget tool to modify the tax rate, and funding for various city services. Don't cut things too much, or things will start to fall apart!
The evaluation tool can provide insight into the opinion of the city's inhabitants, and the query tool offers finer-grained insight.
Disasters
Some people just want to watch the world burn. If you're one of them, then the disasters button at the top of the screen will give you the matches. Choose one of the options to unleash mayhem!
- Fire: Turn your city into an advert for smoke detectors.
- Flood: I hope your citizens can swim
- Meltdown: Nervously pats the nuclear reactor
These things are safe—right?
- Monster: Is it a bird? Is it a plane? Well, it's big, red and scary, so I'm not waiting to find out!
- Plane crash: What goes up...
- Tornado: Your citizens won't want to watch Twister on NetFlix for a while
Settings
You will find assorted helpful controls by clicking the settings button at the top of the screen.
- Auto-budget: The simulator takes care of finances for you—well, until you go broke at least—. If you prefer more control, you can switch this on or off here, and spend spend spend every January.
- Auto-bulldoze: When it is on, building over trees, rubble or the debris of an explosion clears them for $1 a tile, whatever you build. You can turn this off, and prepare your building sites manually with the bulldozer: the outline then warns you where the land must be cleared first.
- Auto-disasters: What's more fun than manually unleashing mayhem? Why having it unleashed by surprise of course!
- Speed: Time flies when you max out the game speed